The Making Of – The Fish And The Treadmill

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Here’s another animation featuring my Fish Rig. And a treadmill!

The video actually has an alternate ending, just for you, my wonderful audience of animation learners, beginners, and hobbyists. Check it out:

This animation reuses my Fish Rig but with some minor modifications. The arms and tails (yes, it’s got TWO tails) have additional segments. This lets me create bendable arms (fins) and tails (legs) to make the fish run.

Here’s the list of new layers for the Fish Rig:

Screenshot - Fish Rig Layers

So it’s basically still a digital cut-out puppet, animated using simple vector keyframe animation technique, as I shared before in the Fish Rig post.

I particularly loved animating the scenes where the Fish pushes the button and hops on the treadmill. So, I generated animated GIF loops from those scenes:

GIF - ButtonPress

GIF - Hops

If you’ve seen the first couple of fish videos, you’ll probably notice that I changed the background/set.

First, the Rocks drawing layer in the background is redone. It’s still a single drawing layer, but I drew it with using the Polyline Tool to add a lot of details to give the illusion of many angles, surfaces, and cracks. Then I fed that layer into the Blur Effect to reduce the sharp lines a bit.

Screenshot - Rocks Drawing Layer

As you can see from the figure below, the Rocks layer is assigned to a Blur Effect element, which contains several blur events to animate the blurriness of the drawing. See if you can catch the result in the movie.

Screenshot - Rock With Blur Effect

Second, I tried animating the water background to make it look like there are waves on the surface that change the lighting in the water. While I’m not very happy with the results, it was a nice little experiment. I used 3 drawing layers for the water animation.

Finally, I also experimented with the multiple-camera feature in Toon Boom Studio, allowing me to capture different camera views of the same scene.

With multiple cameras covering the same scene, I can capture portions of the scene without having to reposition the same single camera. For example, I can capture a zoomed-in version of the scene using another camera. Then, if for some reason I need to re-render the scene due to updates to the animation, I don’t have to reposition my camera multiple times.

Screenshot - Multiple Cameras

What else would you like to learn about that I have not mentioned in this post?


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