2D Animation: Assembling Your Eye Rig

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Hi everyone! I mentioned in my Eye Rig post that I would be showing how I use my eye rig on a character in Toon Boom Studio. Well, here it is!

The first thing you need to do is to have a place for the eyes. That’s usually your character’s face or head (but it could also be a wall or whatever you decide). One way to do it is by drawing a simple face shape–like an oval. Or perhaps it can look something like this (talk about having a blank face!):

Image - Blank Face

Another more advanced way is to create and use an actual head rig to host the eyes, which is how I do it in the demo video below.

Watch the demo video below to see the steps for assembling the eye rig:

Once you have the face or head ready, you can grab the eye rig from your library (if you’ve created and saved it) and drag it into your scene. Next, you’ll want to get the eye rig again for the other eye (assuming your character has two eyes). Notice in the video (at ~1:14) that I simply flip the eye rig horizontally to create the other eye from the exact same eye rig (see figure below).

Flipping the eye to create a mirror image.

Another point I’d like to mention is that the eyes will very likely be placed in the default Z-depth after you drag them into the character’s head rig. Generally, you want the eyes to be in front of everything else, so you need to bring them to the front as shown in the video (~0:56) and in the figure below:

Toon Boom Studio Top View

As you can see in the video, I simply select both eye elements, switch to Top View, and drag the eyes to the front of the face.

As a reminder, the video is a speed demo of how I did the eye assembly. It’s not a real tutorial. Just let me know if you need more details, and I’ll do my best to respond.

Also, what do you think of the head rig that I’ve got in the demo video? Would it help if I write a post to share how I create and animate my head rig?

Happy creating!

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